Release Notes
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+ Fixed issue with Fae Upgrade Rewards not properly upgrading Fae
+ Fixed issue with Fae Connection Potions showing over Fae Upgrade Potions
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+ Fixed issue with Fae Quest Reward Stat Upgrades not being displayed properly
+ Balanced Fae Quest Reward values
+ Updated UI for "Time Remaining" on active fae quests to better support more display resolutions
+ Added ability to save Quest Finished Card directly to the camera roll
+ Fixed issue with bad resolution on Quest Icon in Feed
+ Updated Tutorial Text
+ Improved Fae Selection Flow for starting a Fae Quest
+ Fixed issue preventing users from being able to Purchase additional Fae Quest Slots
+ Updated Fae UI to display the Rank as a 'Star' Value
+ Added visual indicator to show if a Fae is currently on a Quest
+ Added Duration to Quest Purchase Display
+ Fixed issue with Enemy Images not always being properly downloaded
+ Added 'Success Chance' to the Fae Selection UI when starting a fae quest
+ Increased Random Fae Encounter Chance
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+ Implemented Story and Encounter Level Scaling
+ Added Server-side Caching to increase loading speeds
+ Added Fae Companions
+ Added Fae Quests
+ Added Ability to Purchase Additional Fae Companion Slots
+ Added Ability to Purchase Additional Fae Quest Slots
+ Added Fae Circle
+ Added Fae Potions
+ Added Ability to remove Allies from Ally List
+ .Net MAUI Stability Fixes
+ Updated Local Caching to speed up App Loading Times
+ Balanced Attribute Upgrade Costs
+ Balanced Character Leveling Curve
+ Added Daily Fae Quest Generation
+ Fixed issue with Flavor Items not getting added to Inventory
+ Updated UI to Add TabBar Icons
+ Fixed Issue with GPS Spikes on iOS and Android during Quests
+ Fixed bug where Quests would get deleted after closing and re-opening the app
+ Revamped Tutorial System
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+ Added more sanitization to GPS readings to help filter out bad readings
+ Fixed bug where combat enemies were being removed from the attack queue
+ Updated Unarmed Attacks to with new Unarmed Icons
+ Fixed bug where authentication would occasionally timeout
+ Updated Enemy Attack text to be more clear if an attack hits or not
+ Update Next Chapter Action Button to properly update to 'Start Encounter' when the next action is an Encounter
+ Updated GPS Readings to properly track steps even if no GPS is available
+ Updated Buffs/Debuffs to show proper icon when the buff/debuff is applied
+ Added Quest Credits to each Quest
+ Improved Friend Search
+ Add support for Gated and Nested Encounters allowing for more complex quests
+ Added support to show what stats are affected by each Buff/Debuff
+ Added "Adventure Points" Feature. Adventure points are earned through questing.
+ Added ability to spend adventure points to update character stats
+ Fixed issue with test '3 minute' option displaying in production
+ Fixed issue with Shop fully refreshing after every purchase
+ Fixed issue with Quest Audio playing after finishing a quest
+ Add Tutorials for purchasing character upgrades
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+ Fixed Bug with Dialog Choice Box not hiding when no dialog choices where available
+ Fixed Bug with Combat Enemy Selection
+ Fixed Bug Causing Helm to get equipped as Gauntlets
+ Fixed Bug Causing Buffs to get double added (or subtracted)
+ Added Support for Branching Story Lines during Quests
+ Enhanced Character Stat Logging
+ Added New Achievement Types (Start Spending your gold!)
+ Enhanced Server Error Logging
+ Fixed Bug where swapping a title during your quest was not updating the stats view properly
+ Fixed Bug where quest audio was auto-playing on non-quest screens
+ Fixed Bug where quest audio wouldn't auto play when waking the app up
+ Increased App loading speed
+ Fixed Bug where iOS was crashing when trying to connect to the Notification Server
+ Fixed Bug where failing to load Allies List was causing a fatal error
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+ Fixed issue with items found during a quest not saving to the character if the quest needs to be aborted
+ Improved Stability of connection with the server
+ Improved GPS Reading of initial location to improve quest path and distance accuracy
+ Added Fallback for initial GPS Reading if it takes longer than 30s to receive an accurate GPS Reading
+ Fixed issue with being able to double sell an item
+ Added a notification if the device location permissions will not allow a quest to be played
+ Added Delete Account Button in Settings
+ Added Privacy Policy link to Subscription Window
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+ Made Scrolling Questing Banner Static due to performance issues
+ Added better error logging to handle and log background errors
+ Added Introductory Early Access Pricing
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+ Fixed issue with App Crashing if it wasn't started with internet access
+ Fixed issue with Buffs not getting cached properly
+ Added better validation and handling for cached story audio
+ Updated Chapter Text to 'Continue Hike' instead of 'Finish Chapter' for clarity
+ Added Scrolling Questing Banner
+ Added Quest Log Feature
+ Updated Minimum Quest Length to 30 minutes
+ Added In-App Tutorials
+ Increased GPS Fidelity
+ Added Check to make sure quest is downloaded before allowing player to continue
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+ Fixed issue causing Quests to Appear out of order when Deleting and creating a new character
+ Fixed issue with Text not showing on Skill Encounters
+ Fixed issue with Audio Files not always being downloaded properly
+ Fixed issue with Flavor Item rewards not being inserted properly into the Players Inventory
+ Fixed issue with Encounter Rewards not triggering properly
+ Updated Enemy Attack Logic
+ Fixed issue with Time displaying wrong in Feed Items
+ Updated Available Quests screen to check server for new Quests
+ Fixed issue with somethings not being reset between back to back quests
+ Fixed exploit where a player was able to buy multiple single use items in rapid succession
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+ Cleaned up Code warnings for enhanced stability
+ Fixed issue with duplicate story feed items being inserted
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+ Updated Result UI on Combat Encounters to Scroll Properly
+ Updated UI to support more screen resolutions
+ Updated Ability to Download and Delete cached Quests
+ Fixed "Resync Cache" feature
+ Updated Encounters to allow for choice specific rewards and buffs/debuffs
+ Updated Encounter Audio to allow for more flexibility
+ Updated UI Icons to be a standard size
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+ Added Audio Caching to support playing quests in low service areas
+ Cleaned up Validation on Character Creation to prevent special characters and errant white space
+ Fixed UI issue with Titles
+ Fixed issue with iOS GPS Accuracy
+ Patched bug that allowed users to spam Huzzah notifications
+ Added feature to allow users to resync the local cached files
+ Added ability to selectively download quest data to save storage space
+ Added ability for the users to report bugs or submit feature requests in app
+ Fixed issue with stories redownloading every time the application was opened
+ Fixed issue with audio not playing after the app was suspended
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+ Fixed "Back to Settings" Button for Device Settings and Release Notes
+ Fixed issue with Post Quest Share view not displaying properly
+ Fixed issue with chapter text not displaying before a combat encounter
+ Added Weapon Images to Combat Encounters
+ Fixed Purchase Confirmation Window Close speed
+ Added Details Pop-up to Quest Rewards
+ Added HikeRPG Specific Notification Sound to Quest Notifications
+ Improved Image Caching
+ Updated Views to pull cached images when possible
+ Refactored App Views to update to .Net 9 best practices
+ Stabilized and refactored Quest Engine
+ Fixed issue with non-encounter rewards not being given to the player
+ Added Single User per encounter Spells
+ Added Multi Target Spells
+ Updated Spell UI to display Spell Type and Attack Type
+ Added Spells to Shop
+ Added Background Music
+ Added Credits Screen
+ Added Volume Settings
+ Introduced "Account Rewards" rewards that follow you character to character
+ Refactored Dialog Encounters for faster load times and easier editing
+ Enabled Spells for all Classes
+ Refactored Views and ViewModels for increased stability across platforms
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+ Fixed Feed Item Times showing in UTC instead of Local Time
+ Fixed issue with not all chapter text showing on the last chapter of a quest
+ Fixed Quest Timer to update continuously
+ Updated Quest Screen to Show Distance, Time and Steps regardless of Quest Type
+ Updated Quest Finished Logic to prevent Duplicate Feed Items from being added
+ Added ability to see requested friends on your friend list
+ Added Feature to share quest and quest path after finishing a quest
+ If a player is defeated in Combat, 50% of their base health is restored after the encounter
+ Overhauled Combat to System 2.0
+ Updated Class Stats to increase health across the board
+ Fixed Quest rewards in "Favor for Adaramil"
+ Fixed Gull Combat Encounter in "Fetching Water"
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+ Added new Default Chapter Header Image
+ Fixed issue with Feeds being Generated for every already finished quest when finishing new quest
+ Added Pending Friend Requests to the Friend List to easily see who you have already attempted to friend
+ Added Push Notifications for Friend Requests
+ Fixed Issue with a bad push notification icon showing when more than one notification was pending
+ Fixed Name replacement in 'A Stroll with Adaramil' Quest
+ Fixed SQLite Database Migration Issues
+ Improved Error Handling around 'GetFriends' that was causing random crashes
+ Fixed broken Push Notifications for Android and iOS
+ Updated Header to Character Summary Page
+ Removed need for 'Choose Enemy' click during combat
+ Updated Release Note UI
+ Added Font Size accessibility setting
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+ Fixed issue with map constantly crashing the application
+ Fixed issue with Weapon Hits showing as Misses
+ Fixed Primary Key Error for CachedItemTbl
+ Cleaned Up Notification Registration
+ Added missing null checks to Achievement Engine
+ Refactored UI code for readability and performance
+ Added Pull to Refresh to Quests
+ Added headers to Character Profile Screens
+ Consolidated tabs to remove 'More' tab
+ Optimized Story caching to reduce load times
+ Fixed issue causing new accounts to crash the application
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+ Added Sentry Logging to API Calls
+ Fixed an issue where the Achievement Engine was occasionally being started twice causing a crash
+ Fixed null reference issue in Character Summary Model
+ Added feature to disable shop if there is no internet
+ Added Notification Service for iOS
+ Updated FeedItems returned from 100 to 25 for less noise
+ Added ability to 'Huzzah' and 'Unhuzzah' feed items
+ Implemented Minimum quest time of 15min
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+ Fixed issue with Skill Encounters cuasing app to crash
+ Updated Splash Screen Icon
+ Fixed issue with Audio Controller UI
+ Fixed issue with not all caches being properly cleared when deleting a character
+ Fixed Crash issue after deleting character
+ Fixed issue with "Healer" being improperly auto selected on character creation
+ Added 'Buff' and 'Debuff' support to Encounter Results
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+ Updated Spell Book UI for Magic Users
+ Removed Bard as a Specialty
+ Added Healer
+ Re-balanced Specialites
+ Added "Published" Flag to stories to allow for developing Quests to not be sent to users
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+ Updated Font to make Quests more Readable
+ Unified UI Elements
+ Updated to .Net 9
+ Added Unique Name Check to Character Creation
+ Added Delete Character Feature
+ Fixed issue with Friend Request using UserId instead of Character Id
+ Added Missing Scrollview to Ally Details Window
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+ Added missing HTML Conversion on Quest Title
+ Added Activity Feed Feature
+ Added Allies Feature
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+ Added Missing Scroll Viewer to Character Background View
+ Updated Achievement Pop-up to show rewards
+ Added Titles Tab to Profile
+ Added Achievements Tab to Profile
+ Updated Profile Tabs to use Images instead of text
+ Added Caching for Items to improve load times
The latest updates and changes to HikeRPG will be found here as well as in the Release Notes section of the app!